I'm SwornHero. I run servers and build the tools they need.
I'm a longtime Minecraft player, the owner and administrator behind the StoneHaven community, and a Fabric mod developer in progress.
My work sits somewhere between playing the game and maintaining everything that makes a multiplayer world possible: operating servers, curating modpacks, managing permissions, supporting players, connecting Discord with the game, writing documentation, and developing practical tools around problems I encounter firsthand.
I want to build Minecraft worlds dependable enough for players to invest their time in—and tools thoughtful enough to support the experience without taking it over.

SwornHero
Server administrator
Mod developer in progress
Identity
The Name Behind the Work
SwornHero began as my first Xbox 360 gamertag. More than a decade later, it has become the identity I use across Minecraft, server administration, mod development, and everything I share through this site.
At heart, I am still a survival Minecraft player. I enjoy building, redstone, progression, community projects, shared infrastructure, and starting projects that are probably larger than they need to be.
What has kept me interested for so long is not only the game itself. It is the history that develops inside a long-running world and the people who help shape it.
That interest eventually took me behind the scenes.
Operations
From Player to Administrator
Running a Minecraft server changed how I understood the game.
Players see the world, their builds, and the people playing beside them. Behind that experience is an ongoing layer of compatibility testing, permissions, protection systems, performance monitoring, moderation, maintenance, documentation, and communication.
My work as an administrator includes evaluating mods and datapacks, testing updates, diagnosing crashes, managing Fabric compatibility, maintaining LuckPerms roles, reviewing performance, coordinating maintenance windows, publishing modpack releases, and helping players resolve client or connection problems.
It also includes the human side of administration: creating understandable rules, handling reports fairly, communicating changes, welcoming new members, and protecting the trust that allows a small community to succeed.
I have come to believe that good server operations are a form of hospitality. When the work is done well, players do not need to think about most of it. They can simply join, build, and feel confident that the world will still be there when they return.
StoneHaven
One Community, Two Minecraft Experiences
StoneHaven is the community surrounding my Minecraft projects. It represents the Discord server, shared identity, social spaces, documentation, and the standards that connect everything together. It is not the name of only one Minecraft server.
The two servers offer different experiences, but they remain part of one community and share the same emphasis on stability, trust, documentation, and responsible administration.
Community ops
The Community Beyond the Game
The server experience does not stop when someone logs out of Minecraft.
Discord serves as StoneHaven's community and operational hub. It supports applications, member approval, allowlisting, announcements, update instructions, technical support, staff coordination, community discussions, and spaces where members can document their builds and stories.
Server and chat integrations help connect the Minecraft worlds with Discord, allowing information and conversations to move between the game and the wider community. These integrations make it easier to stay connected, communicate maintenance information, and support players who may not be online at the same time.
I treat the Discord structure, onboarding process, guides, release announcements, and support systems as part of the server itself. A stable Minecraft instance is important, but so is giving people the information and confidence they need to use it.
Software
Building the Tools I Needed
My interest in mod development grew directly from server administration. Running real servers repeatedly exposes small problems: something that could be clearer, safer, easier to configure, or more natural for players. Instead of treating those problems only as limitations, I began using them as opportunities to learn development.
Alongside Minecraft mods, I also work on the applications surrounding them: SwornHero.com, project documentation, mod wikis, server resources, Discord integrations, and utilities that make projects easier to operate and understand.
Learning in public
A Mod Developer in Progress
“Mod developer in progress” is intentional.
I am not trying to present myself as someone who has already mastered every part of Java or the Fabric ecosystem. I am learning by building focused features, testing them in real environments, reading documentation and source code, correcting mistakes, and publishing work that I can explain and support.
Each project gives me another opportunity to understand Java, the Fabric API, client-server networking, configuration design, persistent data, version compatibility, Git, release management, and technical documentation.
I prefer narrow, working releases and honest progress over impressive roadmaps that never become usable software.
Direction
What I'm Building Toward
My current focus is continuing to operate StoneHaven responsibly while becoming a more capable Minecraft mod developer.
That means improving the reliability of the servers, expanding their supporting systems, publishing useful mods, maintaining the projects people depend on, documenting what I learn, and continuing to turn real community needs into practical software.
At the center of all of it is the same goal: create Minecraft spaces people genuinely want to return to—and make the systems behind those spaces worthy of their trust.
Toolbox
Current Toolbox
The practical stack I reach for across Fabric development, server craft, and community operations.
Development
Server craft
Operations
Destinations
Keep exploring the workshop
Visit the mods, field notes, public repositories, and the StoneHavenSMP case study.